Posts tagged ‘Action’

A Negative Response to Dishonored’s Reactivity

SPOILER WARNING: I discuss a lengthy portion of the game. I don’t talk particular plot points, but more how a certain approach plays out in the game. I suggest for the best experience you try a nonlethal playthrough of Dishonored before reading this article. (more…)

Thoughts on E3 2011

Once every year, gamers from around the world huddle in front of their home/works computers eagerly awaiting the slew of announcements from the industry. It’s a time to see the most cutting edge graphics, the latest gaming experiences and largest number of titles. While E3 has always had an issue of hyping and misrepresenting titles, the thing that struck me the most this year is how overwhelmed each game was at showing some sort of spectacle. (more…)

The Witcher (2007)

A brief lull in the climactic battle of The Witcher proved the most memorable moment in the entire game. As I stood amid the corpses of my fresh kills I spotted a dead female elf lying in the dirt. I’ve killed her, I thought. She was not one of my assailants, I didn’t actually cut her down, but after making it to this point I finally began to understand the repercussions of my actions throughout the game, the choices I had made that led to this moment. And for that brief moment I felt something wholly unique in my video game career: deep regret. (more…)

Escape from Butcher Bay (2004)

Note: This is a review of the Assault on Dark Athena version of Escape from Butcher Bay which features a few gameplay tweaks and an annoying extra layer of graphical shininess.

I am the shadow in the night, the phantom that haunts your dreams, that which the darkness fears. As I slowly descent down the flight of stairs, screwdriver in hand, I anticipate the kill, see the prey, prepare for the lunge. I step into the light and as I prepare for that moment, that blissful moment of ecstasy, the prey turns around. (more…)

Mass Effect 2 (2010)

Picking up after the events of the first game, Mass Effect 2 opens with the death of Shepard. A few years later, The Illusive Man, the shady leader of a group called Cerberus that believes the ends justify the means, reconstructs Shepard from his or her recovered DNA. The setup is a perfect opportunity to explore questions of identity, human nature and the soul, a thematic staple of classic sci-fi texts. Instead, the game sidesteps philosophical pondering and makes a popcorn blockbuster, sending Shepard to collect a team of deadly killers to fight a new threat to humanity: The Collectors, a group of aliens wiping out fringe human colonies. (more…)

Just Cause 2 (2010)

At its finest moments, Just Cause 2 is pure, unadulterated fun. As you effortlessly grapple from tree to tree, raining down bullets on your enemies and dropping grenade amid highly combustible fuel tanks you’ll find yourself hooked upon the simple, but well-polished acts of destruction. It’s a pyrotechnics dream as your mission is simple: blow up as much of the island as you can. (more…)

Assassin’s Creed (2008)

For all the freedoms Assassin’s Creed touts, it comes with too many caveats. You can go anywhere, although certain areas will be blocked off until you do specific tasks. As for doing anything, what you can do is narrowly limited, the overall experience is practically linear with the only real choice being in what order you take missions. In a game about being free to choose how I go about my missions every time I try to do it my way a wall impedes me from making my “free” choice. (more…)