This was a weird expo. This was first PAX South, so I was expecting some bumps, but there were things that just didn’t add up. For one, Gearbox was one of the big sponsors, but they didn’t have a presence on the floor. They had some panels, but no booth. Likewise, Bioware was also there but was relegated to a small room where they ran a bunch of panels. (more…)
Posts tagged ‘RPG’
I’ve now played the opening few hours of Dark Souls II three times. I rented the game on PS3, played the opening area twice, decided I wanted to wait for the PC version and have now played up through all that content again on the PC. Now having a decent bit of familiarity with that opening area, I’d like to share some impressions. (more…)
I’m playing Chrono Trigger for the first time and it’s making me think about how RPGs deal with damage. In a lot of RPGs, you pick a weapon type, continue to get better and better weapons, and increase stats that make you better at using those weapons. All of this is done in order to increase your base damage.
I am playing Dark Souls for the third time and I’m making this playthrough much harder than it needs to be. Dark Souls is a notoriously difficult action RPG. It finds all sorts of creative ways to hurt the player. It’s full of traps, ambushes and rooms of deadly enemies. It’s a game that’s tough but rarely unfair. It’s a game that requires a sort of slow, methodical approach. You must be wary at all times. Let your guard down for a second, and you’ll probably end up dead.
It took me four characters to get me through Arcanum: Of Steamworks and Magick Obscura. It’s a testament to the compelling nature of the game that I put up with several lengthy forays into the game that ended with me having to restart the entire game. It’s also a testament to the broken nature of the game that I had to build four characters until I found one that could actually get me through the content. (more…)
Back in late 2011 and early 2012, I was considering quitting gaming for an extended period of time due to the general lack of upcoming games I thought were worthy of my time. Kickstarter changed that by giving a chance for game developers and to try revitalizing and recreating old genres, ideas and sensibilities, or create something entirely different and new. (more…)
In anticipation of Deus Ex: Human Revolution I replayed Ion Storm’s masterpiece, Deus Ex. As I once again traversed through the web of conspiracy and explored the open levels of Deus Ex, I marveled at how, up to this point, no modern game has rivaled the smart design and complex story AI of Deus Ex. I believe Deus Ex is unmatched in the level and depth of freedom it gives the player. (more…)