Posts tagged ‘Open World’

Arcanum: Of Imballance and Bugs Obscura

Arcanum-logo

It took me four characters to get me through Arcanum: Of Steamworks and Magick Obscura. It’s a testament to the compelling nature of the game that I put up with several lengthy forays into the game that ended with me having to restart the entire game. It’s also a testament to the broken nature of the game that I had to build four characters until I found one that could actually get me through the content. (more…)

Grand Theft Auto III (2001)

Grand Theft Auto III is a brilliant metaphor for American consumerism, coupling esthetics and gameplay to create a critique of capitalism. The open world freedom and undeniably fictionalized American location reinforces a powerful statement about how the American dream can go so wrong. However, as well as it works on an ideological level, the underlying mechanic do not always allow for the seamless flow between ideology and play. (more…)

Grand Theft Auto IV (2008)

For the first few hours of Grand Theft Auto IV ,I found myself behaving abnormally in a games: I acted as if the world of Liberty City was real. Fresh of the boats, I took control of Niko Bellic, a European immigrant who came to live in America with his brother, Roman. As I drove him home from the docks, I did my best to follow the rules of the road, stopping at red lights, waiting for pedestrians to cross and watching out for oncoming traffic. (more…)

STALKER: Call of Pripyat (2010)



The goal of S.T.A.L.K.E.R.: Call of Pripyat is not to investigate the disappearance of a military group in the Zone. The real goal of the game is to survive The Zone, a post-apocalyptic futuristic area surrounding the Chernobyl accident. Radiation has leaked out, leaving a world dangerous and unpredictable but also one full of profitable secrets and scientific marvels. (more…)

Just Cause 2 (2010)

At its finest moments, Just Cause 2 is pure, unadulterated fun. As you effortlessly grapple from tree to tree, raining down bullets on your enemies and dropping grenade amid highly combustible fuel tanks you’ll find yourself hooked upon the simple, but well-polished acts of destruction. It’s a pyrotechnics dream as your mission is simple: blow up as much of the island as you can. (more…)

Assassin’s Creed (2008)

For all the freedoms Assassin’s Creed touts, it comes with too many caveats. You can go anywhere, although certain areas will be blocked off until you do specific tasks. As for doing anything, what you can do is narrowly limited, the overall experience is practically linear with the only real choice being in what order you take missions. In a game about being free to choose how I go about my missions every time I try to do it my way a wall impedes me from making my “free” choice. (more…)