Archive for August, 2011

Deus Ex: Free From the Conspiracy

In anticipation of Deus Ex: Human Revolution I replayed Ion Storm’s masterpiece, Deus Ex. As I once again traversed through the web of conspiracy and explored the open levels of Deus Ex, I marveled at how, up to this point, no modern game has rivaled the smart design and complex story AI of Deus Ex. I believe Deus Ex is unmatched in the level and depth of freedom it gives the player.   (more…)

Fail to Succeed in Atom Zombie Smasher

Independent games have a great way of distilling game design down to its essence. They strip away the high-end graphics, production values and story elements to get at the core of a good game experience. One game I’ve played recently that got me thinking about game design is Atom Zombie Smasher. You are tasked with evacuating human survivors from cities being invaded by zombies. (more…)